Stats

Each entity in game has Stats which represents current state of examined features.

Their are mostly located in lower right info panel when entity is selected and info tab is active. In most of cases Stat is represented by 2 numbers in format:

" X / Y"


 * - small mnemonic graphic of Stat
 * X - current state of Stat
 * Y - maximum of Stat (sum of Base value and Bonus)

Health
Also known as Hit points (or HP in short). When entity has health equal 0 and below, entity is destoyed (is dead). Health can be replenish by special game mechanisms.

Attack
Sum of attacking abilities of entity and a potential damage caused to enemy unit (its HP). Attack value is carried out by each squad in formation individualy!

Defence
Basic damage resistance. Value represents how much will be enemy attack lowered (absolute numbers, not percentage). Min damage to health is 1 (armorless units).

Armo(u)r
Advanced volitile defence. Adds extra resistence to entity and even more lowers (absolute numbers, not percentage) enemy attack value. When enemy is attacking the player entity absorbs Armor value from damage. Rest goes through defence to entity health. Absorbed value is substracted from current value of Armour. Minimal damage is 1 to Armor or to HP.

Armour is replenish each turn when entity does not performed movement and was not in battle (rested).

Movement
Entity capabilities to move around tiles. Each move between tiles cost 1 point at minimum. More harsh tiles requires more points. When points are exhausted or entity does not have required amout to move to next tile, entity cannot move but still can fight.

Movement points are replenish at the beginning of each turn.

Sight
Basic stat for unrevealing map tiles. Each point in this feature represent how many lines of neighbor tiles (around entity) will be visible. Some tiles has bonuses. Minimal sight is 1.

Stealth
Ability to hide entity from sight of enemy. Sight Stat cannot detect stealth entities. Stealth is catogorized to 3 groups (player will not know exact Stealth of enemy entity).


 * 0, 1 - no or low stealth - detected even on low sight
 * 2, 3 - ambushers - tricky to detect, good for ambushes
 * 4+ - bearly invisible - in right conditions invisible

Detection
Counter-part to Stealth and it is used to detect hidden entities. Detection is catogorized to 3 groups (player will not know exact Detection of enemy entity).


 * 0, 1, 2 - no detection or common detection - slightly chance to detect hidden unit
 * 3, 4 - sensibles - can detect ambushers
 * 5+ - detection specialist - sense it all