Alpha.0.3.0c

Title: Patching first battle bleeding


 * Game mechanics
 * Farms have build-exclusion zone extended (next Farm can be build 2 tiles away)
 * Towns have more sight (now see 3 tiles away)
 * Added Speed spell - a Tier 2 buff spell
 * Added Heroism spell - a Tier 2 buff spell
 * Added Premonition spell - a Tier 2 buff spell
 * Vanilla mod template 1.0.4
 * Tier 2 spells complete
 * Fixed autosave settings
 * Buff spell cannot be stacked or combined
 * Fixed buffing spell bugs
 * Fixed expansions vs towns descriptions
 * Fixed available recruit count
 * Recruited units are exhausted until next turn (starting not)
 * Only one Magic tower can being built at time
 * Living Metal is now Tier 2 spell
 * Can recruit only via towns and expansions/extensions
 * Recruitments are individual to cities (+1 per extension or town tiles)
 * Recruited units can be spawn only on city tiles (extension, town)
 * Ward spell fixed (now sight +4 and reveals area)
 * Spell slot stuck fix when summoning creature on tile with unit
 * Visuals
 * Spellbook spells more readable
 * Ward spell effect changed
 * God monologues modified
 * Info panel visual fixes
 * Fixed spell effect stuck
 * Saved games compatibility warning added
 * Info avatar is no longer covered with text
 * Infiltrating spies dont trigger visual effect
 * Spell effect system fixed (repeating effects)
 * UI-friend
 * Can TAB between custom map size X and Y input fields
 * Spies entering city spawns warning text
 * Added warning for map size settings (RandGen map with custom size)
 * Roadmap progress update (dynamics)
 * Bug-hunters update
 * Some text corrections
 * Added warning for loading saved games
 * Steam and team
 * Experimental branch is available (latest non-stable version)