Tile

Or hexa(tile) is atomic hexagonal component of map (map is composed of these) where entities take place.

Every tile is isometricaly tilted and has 6 corners / 6 sides (composed of 6 parts with empty center). On each side is connected to neighbor tile (or empty space). Entities placed on tile interact with other entities on neighbor tile by its sides.

Tile graphics variates and dependes on biome and other circumstances. Some of tiles has animated graphics.

Visibility
Tiles has 3 different states of visibility for player:


 * Undiscovered - hidden in Fog of War
 * Visible - all graphics are visible
 * Visited - most of graphics are hidden, units end effects are not visible, buildings are visible



Biomes
Tiles is always a biome-type-based, which affects not only graphics but other abilities or stats of entities. Certain spell can be only casted on certain biomes. Variates in Movement cost (travel cost between tiles)


 * Forest - commonly seen biome, needed for Lumber
 * Mountains - difficult to travel biome, extends sight of units
 * River - difficult to travel, connected to other rivers or lake (is same biome), can build Quarries to harvest Stone
 * Plains - minimum travel cost
 * Wood - very same like forest
 * Hill - difficult to travel, extends sight of units
 * Swamp - Nergal units has bonus to travel here, difficult to travel
 * Field - very common, minimum travel cost
 * Road - minimum travel cost
 * Building - special case here, has a building on it
 * Blank - used especially in map editor (blank mean Random and is terraformed to tile from possible options - according to neighbor tiles)
 * Desert - very uncommon, minimum travel cost, mostly seen when magic levels are extra high
 * Magic wasteland - very uncommon, radiates unstable energies and damages units, mostly when magic levels are extra high

Special tiles
Special tiles are mostly faction-based and ciritical to its faction.

Tile container
Tile can only contain 1 unit at the time as well as 1 building at the time. Multiple effects or spells from different player can occure on tile at same time.

Tile can contain dead bodies after battle.

Tile can be ignited.

Tile can be destroyed (contains destroyed textures).

Tile can content Magic level.

Tile can contain spells.

Tile can contain various effects.

Units on tiles
With unit on tile can be interacted. First click by a mouse selectes the tile, second click changes the mode for unit. Every other click toggles between modes.

Modes
There are 2 modes which affect next interaction for unit.

Rotation mode rotates unit around center. If units has more than 1 squad (occupies more than 1 side of tile) all units are rotated too. Same can be done by default keys Q and E (as you will learn in Tutorial)

Movement mode requires next click to be done on visible tile. If unit has enough movement points it will travel to destination tile. If not rests somewhere on a path or do not even move. Depends on Movement cost too.