Movement cost

A tile ability a cost for unit it must pay to travel from current tile to target. Minimal cost is 1 Movement point. Harsher the biome of tile is, the cost is ussually the higner.

Some spells or tile effect can alter tile movement cost.

When travel mode is selected and player wanted to select a tile (travel destination), Pathfinding module calculates the best path between start and destination. This path is represented by red and white lines (which determines the movement is available or unavailable).The start of path always starts with red line part, next parts are either red or white according to unit current movement and destination total travel cost. Unit only travels to tile before it would endup with negative number in movement points after cost is substracted from current movement points of unit..